Where Cards Fall is a dreamlike journey through youthful uncertainty.
In this coming of age story, you’ll build houses of cards to form and shape the world around you. The houses help you move through imaginative puzzles and bring vivid memories of adolescence to life.
At its core, Where Cards Fall explores how our most fragile memories of the past can become the strongest foundations of our future.
This project is currently in development.
I am mainly working on rendering and special effects, in collaboration with art director Joshua Harvey and creative director Sam Rosenthal, so they could match concept rendering aspects. Those features are linked with several topics such as gameplay, lighting or environment.