Klaus is a 2019 comedy-drama film written and directed by Sergio Pablos, produced by his company Sergio Pablos Animation Studios and distributed by Netflix.
A simple act of kindness always sparks another, even in a frozen, faraway place. When Smeerensburg’s new postman, Jesper, befriends toymaker Klaus, their gifts melt an age-old feud and deliver a sleigh full of holiday traditions.
I followed the production through their development videos and making-ofs. But since the beginning I was amazed by the fantastic art direction and especially the lighting, the environments and the ambient.
A particular shot, made by Guillem Ramisa de Soto, Clément Dartigues, Thibaut Denise and Gabriel Gomez, kept my attention because of all the details given to every frame.
I felt really inspired by this shot and I decided to work on a similar environment but inside a real-time engine. It was interesting to try reproducing the same environment and lighting conditions inside Unity and the Universal Render Pipeline.
I worked on every aspect of this environment from modeling and texturing to lighting or shader (snow, water, sky, grass, etc.) and post-processing effects development.
By using a real-time engine and appropriate graphics features, it was easy to switch from one ambient to another.
In this editor sequence of the foggy light setup, we can notice how important post-processing effects are, especially fog scattering in this case.